Switch Reloaded - Netflix

Switch Reloaded - Netflix

Type: Scripted

Languages: German

Status: Ended

Runtime: 30 minutes

Premier: 2007-03-05

Switch Reloaded - Wild Guns - Netflix

Wild Guns is a 1994 space western shooting gallery video game developed by Natsume for the Super Nintendo Entertainment System. Set in the Wild West with steampunk and sci-fi influences, the story follows Annie and her bounty hunter Clint, seeking revenge for the death of her family. The player controls either Annie or Clint sidestepping and jumping in the foreground while shooting down enemy robots in the background and dodging enemy bullets. These gameplay mechanics combine elements from third-person shooters and light gun games. Development lasted five months on a small budget with a team of only three core members and two support staff. The team leads had previously worked together on The Ninja Warriors (1994) for the Super NES, and so chose to develop for that system. Wild Guns was heavily influenced in its gameplay and artistic design by arcade games such as Blood Bros. and Dynamite Duke. The game's scenery, characters, and sound design drew ideas from the Western film genre and the science fiction manga Cobra, creating a space western setting. Wild Guns received positive reviews at its initial release, and in retrospective reviews is considered a cult classic. Critics have praised the gameplay of what has become a niche genre, as well as the cooperative mode and graphical attention to detail. The game was rereleased on the Virtual Console for the Wii in 2010 and Wii U in 2014. An enhanced remaster titled Wild Guns Reloaded was released in 2016 for PlayStation 4, 2017 for Microsoft Windows, and 2018 for Nintendo Switch. Reloaded features two new characters, additional stages and modes, and updated visuals and audio.

Switch Reloaded - Development - Netflix

Development of Wild Guns began when a small team of Natsume staff was asked to create a game quickly and cheaply while waiting for their next major assignment. The team consisted of three core members: Shunichi Taniguchi for game design and graphics, Toshiyasu Miyabe for programming, and Hiroyuki Iwatsuki for sound. Two other people helped as support staff. The team chose to develop for the Super NES because the three had worked together previously on The Ninja Warriors (1994) for that system. Development of Wild Guns lasted approximately five months and was led by Taniguchi. Wild Guns was heavily influenced by Dynamite Duke and Blood Bros. during development. The space western setting was largely influenced by the space western manga Cobra. The screen shaking and mirage-like effects that occur after explosions were influenced by the film RoboCop 3. When composing the music for Wild Guns, Hiroyuki Iwatsuki drew upon the influence of a western soundtrack “Best Of” CD that Natsume had provided him. He enjoyed listening to the CD both during and after development. The game's music was created using PC-98s, a Roland W-30 keyboard, and a MIDI sequencer. Some sounds came from the Roland Sound Canvas series. Originally, the reticle could only move up and down, and lateral movement was done by moving the player side-to-side; this, however, proved to be cumbersome and was changed. The “Look Out!” text bubble was added because of difficulty judging bullet distances due to the screen's artificial 3D depth. Clint and Annie were designed in clothing that was emblematic of the time period, and Annie's dress was chosen instead of jeans to avoid overlapping with Clint's design and to enable easier animation. The characters' names were suggested by the American Natsume offices. Due to the game's low budget, voice actors were not used; instead, Taniguchi's voice was recorded in the office bathroom for Clint.

Switch Reloaded - References - Netflix