Rise of the Video Game - Netflix

This documentary explores the history of video games, and aims to discover just what it is about them that people love. Each episode focuses on a different aspect of video games, whether it be technology or storylines, and each episode also contains commentary from many of the industry's brightest minds.

Rise of the Video Game - Netflix

Type: Documentary

Languages: English

Status: Ended

Runtime: 60 minutes

Premier: 2007-11-21

Rise of the Video Game - Video game - Netflix

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices. Specialized video games such as arcade games, in which the video game components are housed in a large, typically coin-operated chassis, while common in the 1980s in video arcades, have gradually declined due to the widespread availability of affordable home video game consoles (e.g., PlayStation 4, Xbox One and Nintendo Switch) and video games on desktop and laptop computers and smartphones. The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body with the help of Kinect sensor. Players typically view the game on a video screen or television or computer monitor, or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets. In the 2010s, the commercial importance video game industry is of increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of USD 74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

Rise of the Video Game - PC - Netflix

In common use a “PC game” refers to a form of media that involves a player interacting with a personal computer connected to a video monitor. Personal computers are not dedicated game platforms, so there may be differences running the same game in different hardware, also the openness allows some features to developers like reduced software cost, increased flexibility, increased innovation, emulation, creation of modifications (“mods”), open hosting for online gaming (in which a person plays a video game with people who are in a different household) and others.

Rise of the Video Game - References - Netflix