Game for a Laugh - Netflix

Game for a Laugh is a British light entertainment programme which ran for 56 editions and four specials between 26 September 1981 and 23 November 1985. It was made by London Weekend Television for the ITV network. It has been said that the original format was called Gotcha and was designed as a BBC show to be presented by Paul Daniels, David Copperfield (the British comedian) and Pamela Stephenson. The pilot show was rejected, allegedly, for being 'too vulgar'. Jeremy Beadle then rewrote the format, with producer Michael Hill in the United States.

According to the show's original producer, Brian Wesley, in his 1982 book on the series, The Game for a Laugh birthplace was the Hollywood office of producer Michael Hill". Jeremy Beadle and Hill's Los Angeles-based TV production company Hill-Eubanks Group envisaged a show in which "the people were the stars". Hill developed the eventual show with Beadle and with Jeremy Fox, then head of London-based Action Time, and the son of BBC TV executive Sir Paul Fox. Fox then presented the format to LWT. Jeremy Fox also brought to the show a wealth of stunts from Truth or Consequences, a show created by Ralph Edwards Productions in Hollywood from whom LWT bought the rights. At LWT, Head of Light Entertainment Alan Boyd put the finishing touches to it.

Game for a Laugh - Netflix

Type: Game Show

Languages: English

Status: Ended

Runtime: 60 minutes

Premier: 1981-09-26

Game for a Laugh - Make Me Laugh - Netflix

Make Me Laugh was an American game show in which contestants watched three stand-up comedians performing their acts, one at a time, earning one dollar for every second that they could make it through without laughing. Each comedian had sixty seconds to try to make the contestant laugh for a maximum of $180.

Game for a Laugh - Round Two (Tag Team Round) - Netflix

One audience member was chosen for a 90-second performance by all three comedians, with each taking 30 seconds. The contestants wagered a portion of their scores on their predictions as to whether any of the comedians could make the audience member laugh; a correct prediction added the amount of the wager, while an incorrect prediction deducted it. The highest scorer kept his/her winnings, while the others received real consolation prizes.

Game for a Laugh - References - Netflix