Dragon's Lair - Netflix

The series chronicles the adventures of Dirk the Daring, who is best knight in King Ethelred's kingdom. Dirk performs all sorts of great deeds while protecting the kingdom and his love, Princess Daphne. The show was generally run of the mill, but boasted an unusual feature: to keep the show in the spirit of the game, before each commercial break a narrator would ask what the viewer would do to solve the problem facing Dirk the Daring. After the commercial break, the outcomes of the various choices were shown before Dirk acts on the correct idea (with the occasional exception) to save the day. In contrast to the original game, the previously nameless Dragon was known given the name Singe, and Princess Daphne now wore a long pink dress.

Dragon's Lair - Netflix

Type: Animation

Languages: None

Status: Ended

Runtime: 30 minutes

Premier: 1984-09-08

Dragon's Lair - Dragon's Lair (1983 video game) - Netflix

Dragon's Lair is a laserdisc video game published by Cinematronics in 1983 as the first game in the Dragon's Lair series. In the game, the protagonist Dirk the Daring is a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc's castle. It featured animation by ex-Disney animator Don Bluth. Most other games of the era represented the character as a sprite, which consisted of a series of pixels displayed in succession. Due to hardware limitations of the era, artists were greatly restricted in the detail they could achieve using that technique; the resolution, framerate and number of frames were severely constrained. Dragon's Lair overcame those limitations by tapping into the vast storage potential of the LaserDisc, but imposed other limitations on the actual gameplay. The success of the game sparked numerous home ports, sequels and related games. In the 21st century it has been repackaged in a number of formats (such as for the iPhone) as a “retro” or historic game.

Dragon's Lair - Reception - Netflix

Dragon's Lair initially represented high hopes for the then-sagging arcade industry, fronting the new wave of immersive laser disc video games. A quote from Newsweek captures the level of excitement displayed over the game: “Dragon's Lair is this summer's hottest new toy: the first arcade game in the United States with a movie-quality image to go along with the action ... The game has been devouring kids' coins at top speed since it appeared early in July. Said Robert Romano, 10, who waited all day in the crush at Castle Park without getting to play, 'It's the most awesome game I've ever seen in my life.'” Arcade operators at its release reported long lines, even though the game was the first video arcade game to cost 50 cents. Operators were also concerned, however, that players would figure out its unique predefined game play, leading them to “get the hang of it and stop playing it”. By July 1983, 1000 machines had been distributed, and there were already a backlog of about 7,500. By the end of 1983 Electronic Games and Electronic Fun were rating Dragon's Lair as the number one video arcade game in USA, while the arcade industry gave it recognition for helping turn around its 1983 financial slump. Dragon's Lair received recognition as the most influential game of 1983, to the point that regular computer graphics looked “rather elementary compared to top-quality animation”. By February 1984, it was reported to have grossed over $32 million for Cinematronics. One element of the game that was negatively received was the blackout time in between loading of scenes, which Dyer promised would be eliminated by the forthcoming Space Ace and planned Dragon's Lair sequel. By the middle of 1984, however, after Space Ace and other similar games were released to little success, sentiment on Dragon's Lair's position in the industry had shifted and it was being cited as a failure due to its expensive cost for a game that would “lose popularity”. Arcade owners were also displeased with the mechanical unreliability of the laserdisc drive. The Commodore 64/128 version of the game was reviewed in 1988 in Dragon #133 by Hartley, Patricia, and Kirk Lesser in “The Role of Computers” column. The reviewers gave the game 3 out of 5 stars. GamePro reviewed the Sega CD version in 1994. They commented that the controls require such precise timing that the game can be very frustrating, and criticized the lack of replay value and grainy video quality, but were positive in their assessment of the game, asserting that “Time Gal, Road Avenger, and Sewer Shark are all coy imitators of the best laser-disc arcade game there ever was... Dragon's Lair!” In 1994 Electronic Gaming Monthly gave the Sega CD version a 6.2 out of 10, criticizing that “pinpoint accuracy” was required to complete the game, making it too frustrating. They gave the 3DO version a 7 out of 10, praising the superior graphics and short load times. They gave the CD-i version a 7.5 out of 10, with all four of their reviewers agreeing it to be the best home version of the game to date. In 2001, GameSpy ranked Dragon's Lair as number 7 on the list of “Top 50 Arcade Games of All-Time”. It was one of only three video games (along with Pong and Pac-Man) put in storage at the Smithsonian Institution.

Dragon's Lair - References - Netflix