Donkey Kong Country - Netflix
Donkey Kong isn't too smart, but he is the strongest monkey on the island of Congo Bongo, thanks largely to his diet of bananas. He's charged with protecting the Orb Of Power, the Crystal Coconut, from King's constant attempts to steal it in his quest to rule the island - though he often seems more interested in luscious Candy Kong, who works in the barrel factory.
Runtime: 30 minutes
Donkey Kong Country - Donkey Kong Country - Netflix
Donkey Kong Country is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). The game centers on Donkey Kong and his friend Diddy Kong, who are on a quest to recover Donkey Kong's stolen banana hoard from King K. Rool and the Kremlings. Development began shortly after Rare founders, brothers Tim and Chris Stamper, ran experiments with a Silicon Graphics (SGI) workstation to render 3D sprites. Nintendo became interested in Rare's work and acquired 49% of the company, leading to the production of a game for the SNES using Alias and SGI technology. The Stamper brothers expressed interest in creating a standalone Donkey Kong game and assembled a team of 12 developers to work on the game over 18 months. Donkey Kong Country is the first Donkey Kong game that was not produced or directed by the franchise's creator Shigeru Miyamoto, though he was involved with the project. Following an aggressive marketing campaign, Donkey Kong Country received critical acclaim and sold more than nine million copies worldwide, making it the third-best-selling SNES game. It is considered one of the best video games of all time. It was ported to the Game Boy Color and Game Boy Advance consoles, and was made available for Nintendo's Virtual Console. Donkey Kong Country is the first game in the Donkey Kong Country series and was followed by two sequels, Donkey Kong Country 2: Diddy's Kong Quest in 1995 and Donkey Kong Country 3: Dixie Kong's Double Trouble! in 1996.
Donkey Kong Country - Audio - Netflix
David Wise composed most of the music for Donkey Kong Country, with Eveline Fischer and Robin Beanland also contributing. Wise started composing for the game as a freelance musician; he has said that he originally assumed the music he composed for the game would later be replaced with compositions by a Japanese composer because he understood the importance of the Donkey Kong license to Nintendo. Rare later asked Wise to record three jungle demo tunes that were merged to become the “DK Jungle Swing”. Wise said, “I guess someone thought the music was suitable, as they offered me a full time position at Rare”. Donkey Kong Country is known for its atmospheric music that mixes natural environmental sounds with prominent melodic and percussive accompaniments. It features a wide variety of musical styles that attempt to evoke the environments in which they appear. The music varies throughout the game and includes music from levels set in Africa-inspired jungles, caverns, oceanic reefs, frozen landscapes, and industrial factories. Wise cited Koji Kondo's music for the Mario and Zelda games, Tim and Geoff Follin's music for Plok, synthesiser-based film soundtracks released in the 1980s, and early-to-mid-1990s rock and dance music as influences on the music for Donkey Kong Country. Wise wanted to imitate the sound of the Korg Wavestation synthesiser. The game's soundtrack was released on Compact Disc under the title DK Jamz. It was sent to news media and retailers in November 1994 as a promotional item, and was released to the general public in March 1995. DK Jamz consists of 50 tracks; tracks 24 to 48 are completely silent and the remaining two tracks are “secret” bonus tracks not listed on the disc cover. The soundtrack was also the basis of an OverClocked ReMix collaboration titled “Kong in Concert”, which Wise later praised.
Donkey Kong Country - References - Netflix